Variable Spline Solver – Sneak Peek Video
A sneak peek on our upcoming video where we will be sharing how we use “Variable Spline Solver” in our Biped/Quadruped Rigging process.
Wasim CreatureRigs Blog ikHandle, maya, maya api, python, splineSolver 0 Comments
A sneak peek on our upcoming video where we will be sharing how we use “Variable Spline Solver” in our Biped/Quadruped Rigging process.
Wasim CreatureVideos animation, character, demo, maya, python, rigging, tools, tutorial, video 0 Comments
This is an overview/introduction video on the usage of CreatureRigs Constraint Tool. It will help you know your way around the tool and get some insights on using the tools in different ways.
Wasim CreatureTools animation, api, character, constraint, maya, python, rigging 0 Comments
CreatureRigs Constraint Tool (Maya Python script) – Constraint utilities and dynamic space switch creation.
Wasim CreatureTools animation, character, customlocators, maya, plug-in, python, python API, soft ik, stretchIK 12 Comments
CreatureRigs Stretch IK (Maya Python Plug-in) is a single maya node to create an extensive robust IK stretch system for your rigs.
Wasim CreatureVideos animation, character, customlocators, demo, maya, plug-in, python, python API, soft ik, stretchIK 0 Comments
This video explains the idea which led to the creation of the “CreatureRigs Stretch IK” plugin.